Dice, Minimizing the number of rolled:
When rolling for damage, minimize all dice rolled.
Dice rolled: Dice translations:
2-D4 1-D8
3-D4 1-D12
5-D4 1-D20
2-D6 1-D12
4-D6 1-D20 and 1-D4
5-D6 1-D20 and 1-D10
10-D6 3-D20
10-D10 1-D100 (% dice)
If it makes sense, always reduce the number of dice you roll in any circomstance (not just for damages).
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IMPORTANT:
Concerning bonus damages for the Rank of Enchanted and Magical weapons, as well as bonus damages for higher strength: Add all damages possible into the minimum number of dice rolled.
Example:
If I have a Rank-6 magical weapon, I will merely add 6-D4 to the damage I can cause.
If I have a Rank-6 enchanted weapon, I will merely add 6-D8 to the damage I can cause.
If I have a 40 strength, this will give me a bonus damage of 4-D4.
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Always add the following together, then minimize the number of dice you need to roll:
Weapons damage
Rank damage
Ability/Spell bonus damage (when it increases the physical damage of the weapon itself)
Strength and/or Dexterity damage
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If I had a character with a 50 strength, wielding a R-6 (enchanted) Electricity Dagger and could cause an additional 6-D6 Back Attack damage, I would calculte it like this:
Dagger: 1-D4 +1 damage (translates to 5 damage)
Rank of the dagger: 6 = bonus of 12 damage
Electricity enchantment: DO NOT ADD ENCHANTMENT DAMAGES into the calculation, unless it's actually increasing the physical damage a blade can cause (Draxxen, Chopping, Cleaving weapons WILL be added into this calculation).
Strength bonus for 50 strenth: +6
Back Attack ability: + 6-D6 damage (translates to 36 damage)
I would add: (5) + (12) + (30) + (6) + (36) = 89 (maximum possible damage).
Translated damage: I would roll 4-D20 and a D8+1
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Note:
Keeping it simple will decrease calculation time, as well as give the needed, logical, minimum for weapon damage.
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G.M.: Please enforce this ruling.